Impossible Finance Research Report #4 – Highstreet
Introducing Highstreet, a commerce-centric metaverse that allows players to explore a vast MMORPG world where in-game items are real products by real brands.
In 2020 alone the gaming virtual goods market in the US was estimated to be a $40 billion market annually. These are in-game items that provide users with a visually appealing aesthetic to lay over their in-game items. CS:GO or Fortnite, for example, are prime examples of games that create a market entirely based on aesthetics; however, there’s a caveat: it only exists within a closed space only available to users while playing the game. All this begs the question of whether this is worth “true value” out of the context of Fortnite.